Noughts and Crosses: Designing a Robot to Play Tic-tac-toe

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Authors

Blair, Keaton

Date of Issue

2021

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Presentation

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en_US

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Research Projects

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Abstract

For years, tic-tac-toe has served as a test-piece for robotic systems. While the game requires complex functions such as multidimensional movement and computer vision, its constrained environment serves as a great way to demonstrate the functionality of design concepts. In this project, I attempt to design a robotic system from scratch, focusing on mechanical and electrical designs. While creating software, blueprints, and specifications, I construct a prototype to serve as a proof-of-concept for my design, demonstrating its functionality in the classic fashion: tic-tac-toe.

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