Noughts and Crosses: Designing a Robot to Play Tic-tac-toe
For years, tic-tac-toe has served as a test-piece for robotic systems. While the game requires complex functions such as multidimensional movement and computer vision, its constrained environment serves as a great way to demonstrate the functionality of design concepts. In this project, I attempt to design a robotic system from scratch, focusing on mechanical and electrical designs. While creating software, blueprints, and specifications, I construct a prototype to serve as a proof-of-concept for my design, demonstrating its functionality in the classic fashion: tic-tac-toe.
Engineering; Mathematics; Computer Science; Data Science; Physics