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dc.contributor.authorIshibashi, Reina
dc.date.accessioned2020-06-12T21:51:15Z
dc.date.available2020-06-12T21:51:15Z
dc.date.issued2020-04-24
dc.identifier.urihttps://scholars.carroll.edu/handle/20.500.12647/10231
dc.identifier.urihttps://www.youtube.com/watch?v=G8H7AM6-jP4
dc.description.abstractMany schools are aware that technology and coding needs to be implemented more within their curriculum in order to have students become more literate in the heavily technology oriented society. Previously, researchers have investigated how programming can be introduced in a mathematics curriculum. Although there are many close connections between the two disciplines, teachers have found both advantages and disadvantages of programming that arise when it is introduced in a mathematics classroom. This presentation investigates the six effective methods to implement programming in a math class. These six methods include enforcing group work, emphasizing active engagement, creating visuals, emphasizing relevance to math, providing teacher generated code, and optimizing flow.en_US
dc.language.isoen_USen_US
dc.subjectCurriculum and Instructionen_US
dc.subjectEducational Methodsen_US
dc.subjectScience and Mathematics Educationen_US
dc.subjectSecondary Educationen_US
dc.title6 Ways to Implement Coding in a Math Classen_US
dc.typePresentationen_US
carrollscholars.object.departmentMathematicsen_US
carrollscholars.object.seasonSpringen_US
carrollscholars.object.majorMathematics for Secondary Educationen_US
carrollscholars.object.majorComputer Scienceen_US


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